MSX - Metal Gear 2 - file 01: Arrival
Envoye par: oldskoolgamertje
Video Description:
As always, just on time: Fox Hound's finest, special agent Solid Snake, arrives on target. Ready to sneak into the base of Zanzibar Land, the fortified rogue nation that kidnapped Oilix inventor Kio Marv and has raided and stolen decommissioned nuclear weapons.
Quite a mouthful. Note that this is the a fan-translated version of the original MSX game, not the version that shipped with Metal Gear Solid 3: Subsistence. There are just a few minor differences between both versions. For instance, the character portraits. I'll get back to that later. Hideo Ko
jima used so many ingredients from this game for his classic Metal Gear Solid, a decade later, that some consider MGS as a wild remake of MG2:SS. I intend to point out the obvious as well as those less obvious ingredients during this walkthrough. To start with that: notice that compared to Metal Ge
ar 1, this game now has a much more detailed Codec screen? With little portraits that talk. Snake now talks as well. Kojima kept that detail and improved on it in MGS. Also, Snake can crawl, uses a radar (which gets some explanation similar to MGS) finds rations and has to sneak into air ducts to e
nter the base. Notice how one can find a handgun and rations early in the game; in MGS, the Socom handgun is hidden in one of the first trucks one encounters at the base's entrance. Enemies now patrol multiple screens (instead of one, as in Metal Gear 1), have an arc-shaped field of vision, turn th
eir head and are alarmed by strange noises. Important items: - a Ration, in the truck in the east - a Handgun with 30 bullets, in another truck east of the main door - Ammo, in the west of the air ducts
Tags pour cette video: action adventure game Gear Hideo Kojima Konami Metal MSX RPG Snake Solid video
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